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How to Get a From the Vault Relics - TheLich - [27-August 10]
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Since we are a Lair run by a Lich I only think it's fair that we offer promotions to those who adore the Lich's greatness. So I decided the only way we are sharing our relics is if you adore us.

To adore the Lich and earn your chance to buy From the Vault Relics you must do the following:

1.) Become a member of the Cohort program
http://boards.lichslair.com/index.php?showtopic=31912

2.) Name the four items that the Lich lost. (These items are listed on the Facebook page using special hints over the last 4 months. Each lost item is a relic piece.)

3.) Register on The Lich's Lair Forums. (You are here right now, why not do it right away.)

When you come in introduce yourself this way :

Hello, I am {Forum Name} and I bring you your lost {names of the four relic items} and I would like to become (or already am) your cohort.

I will tell anyone else that we do not have From the Vault Relics available.
 Author: TheLich  Posts: 0  Views: 107  Read Full Topic  Posted on: 27-August 10

Some Old Ideas With A New Twist 
With a new upcoming set and my ever growing desire to get in just any kind of V:TES action I feel it is needed to start generating some hype about the game as it stands. To do this I want to take a look back at some of my favorite aspects of the game and how they compare to a current casual Magic Format, Elder Dragon Highlander(EDH).

First of all, because I involved Magic I will be referring to the article as a hybrid article, because most people will be able to understand the general terms generic enough to read this from either side of the fence, and you will only enjoy it more if you happy to be on both sides.

During my time playing V:TES I wrote a series of articles which I called, Play the Player. In these articles I would point out some of the key attitudes and player types which were defined by the deck and play style of the player piloting them and give tips on how to handle those players. I’m going to broaden this because I have seen many of the same tells in EDH. The most basic categories of each are The Pro, The Casual, and The Schemer.

Everybody knows “The Pro.” This is the guy that no matter what the rest of the table is doing, this guy is going to play something tier one. While many other players may be busting out experimental decks, this guy is busting out Nergal or 5-Color Control. In EDH The Pro is most commonly playing green and abusing artifacts and enchantments to get back cards that are just completely retarded to play in a multiplayer format. The Pro player isn’t the guy who wants to table talk much and he really doesn’t like it when you do something that nocks him out of his grove. Eagle’s Sight (V:TES) and Tranquility (M:TG) are The Pro’s worst enemies in their respective multiplayer formats. Being able to stop The Pro no matter where he is can be especially useful when you consider that his deck is designed for maximum efficiency. I would like to point out, however that I am not stating that this is any sort of negative point to The Pro. The Pro is out to do the same thing everyone at the table is and that is to win the game because that is how he has fun. If you give him a challenge, he’ll still have fun even if he loses. He may not like your cards during the game, but you can change the dynamic.

Ex : I run very odd cards in my deck that catch me tons of flak from players when I play them, or at least they used to. In EDH I run cards like Warp World and Jokylhaups cards that crack the dynamic of The Pro’s game. Warp World against a deck running 18 non-land permanents means that I am going to almost always come out ahead. The ‘haups is going to punish players for over extending due to overplaying lands or creatures or both. I have gotten into several arguments over playing these cards, but when you point out the why afterwards, as long as it makes sense to you, it will usually make sense to them.

The Casual player can sometimes be more annoying than The Pro. The Casual player has constructed a deck full of some of his favorite cards and none of them are going to give him enough staying power to change the game. This tends to be my deck building strategy in V:TES unless I spend hours working on a deck. Cards always work best when they are loosely synergistic. Two cards that work great together make a combo, but one card that works great with any card is like eating a cake and finding out it gave you super powers. The Casual player tends to miss that boat. Instead they will focus on being excited about playing some big fat creature that dies to every spell in your deck, and wondering how they are always the first to walk away from the table. The Casual player however, will usually have a more open mind about cards, but usually that’s only because the filter hasn’t been removed. In addition, you can seldom expect to find a card in The Casual’s deck that has ever attained any real value. The Casual tends to confuse playing for fun with playing for cheap.

The Schemer is a very wide category. The Schemer is the person who sits down at the table and intends on getting your cards to be the weakest part of your deck. Many of his cards will have a high versatility but low sting value. The Schemer is always reading cards and loves to search through discard piles and probably even other players’ decks. The Schemer is a very easy player to crack once you realize that what creates the versatility. Usually their versatility extends in to returning cards from other zones or playing cards from straight out of these zones. Put a few of the right cards in the wrong places and their game will probably be permanently shut down.

Remember that these are just the general categories. Some players may cross over categories or be a very special variety of that play type. The key is to keep your eyes open for the tells and be ready to respond appropriately. The better your ability to prepare for their actions, the more fun you can have being one step ahead of even the craziest of outcomes.
 Author: TheLich  Posts: 0  Views: 2565  Read Full Topic  Posted on: 18-April 09

A Martial Arts Clixperience 
For the last Four weeks I have been working hard to forge the most amazing Martial Arts team possible. Join with me as I try to investigate new possibilities and strategies of what might easily be one of the greatest keywords in existence. For this I will be focusing on the two most popular build totals, 300 and 400 points.

Ranking highest on my list of Martial Artists is the character, who in my opinion is the leader of this stunning group of Kung Foo Cadets, Crisis Robin. Though Robin packs only six clix, his stockpile of powers includes a pair which allows you to utilize the team buff you can't be without... Brilliant Tactician. Together this sets Robin as the cornerstone of your team with 99 points, a full team buff and Stealth.

Dropping in the next space in our category is the Secret Invasion Sai master, Hydra Elektra. An excellent 7 power house clix herself, Elektra packs one of the best sets of powers you can mix together. Charge and Flurry or Charge and Exploit Weakness, the choice is up to you. If she gets smacked for two, thank your lucky stars because she's going to set herself on the most amazing click I have seen on a character. An 11 attack after the Perplex, a Charge into a Flurry and a dazling pair of Blades Claws Hits are all yours.

Now comes the hard part. Between these two characters are a combined total of 179 points. Leaving a player with out a whole lot of remaing points for a 300 point team. Since it is usually best to try to keep even chars for prob, lets try to look at a couple of options for team cohorts for a 300 point build.

The first of these took me a whole lot of research, and may shock quite a few people. The only Restricted Environment Martial Artist with Support, the Celestial Madonna. With a failry balanced dial and a late game Support and an even later game regeneration, The Celestial Madonna might be a great pick for figure number 3. This option would leave us at 57 points.

Bronze Tiger is a quick and easy option to fill two spaces. His dial is extremely well balanced and his opening clix are perfect if you can get him in quick. A pair of these would set you at 399.

What has currently seemed to work the last few times has been Secret Invasion's Gamora. Configured with one of the best first dials a character can have, Gamora can be a very strong opener if you can move her on the board properly. This will drop you at 48 points.

Gamora's traditional partner in crime in my 300 point team was Howard the Duck from Secret Invasion. Howard may not seem like much at first glance, but what you might miss on first glance is that Howard leaves you with 13 points left and a Perplex a little later in the game. Those 13 points can get split 3 ways. And by 3 ways I mean into 3 Alias. As the poor mans protected it might buy you just the turn you need.

Let's look at what happens if we choose Celestial Madonna instead. When you scan through the options you begin to realize that she may not be the best choice for a 300 point team. Ultimately this puts you in the position of either Gamora or the Bronze Tigers.

However, at 400 points the situation is much easier. The team almost builds itself.

Robin
  • Brilliant Tactician
Elektra

Gamora
  • Alias
Celestial Madonna

Howard the Duck
  • Contingency Plan
Kamandi x2 - 14 point Bystander

Team Total : 400 Points

Positiives ; With 2 uses of Probability Control, 3 Methods of Perplex and a backup Support there should be little to stand in your way. You should be able to control your stats as you need to. You have a pretty sizeable army and board control should be yours as well.

Negatives : The team is very close combat heavy, cleaner boards can be the end of you. Try to use objects and walls to your advantage. You also lack outwit power, so be careful of characters with a bunch of powers built in one. Susan Richards and Darkseids should be assasinated as swiftly as possible.
 Author: TheLich  Posts: 0  Views: 895  Read Full Topic  Posted on: 14-September 08

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